Hold the line. Fifteen waves.

Machines pour through the gate. You get five kinds of turret, a little scrap and one core to keep alive. A roguelike tower defense that runs in your browser.

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Keep your progress

Welcome back

The practice campaign: eight levels. Its unlocks stay on this device for now.

Core
20
Scrap
200
Wave
1/15

Pick your fight

Three modes are on the way. Until they open, the practice campaign is yours.

Practice campaign

Eight levels, each adding a new threat: raised ground, tunnels, a road switch, a second gate. Open now, on this device, with no account.

Play the campaign

What you fight with

Every picture here is the game itself, as it runs in the browser.

A wave in progress: turrets beside a winding road fire on a column of machines.

Five towers

Vulcan, Mortar, Tesla, Cryo and Rail. Each climbs to MK III, then splits into one of two specialisations.

The upgrade draft: three cards of different rarity to choose from after a wave.

Thirty upgrades

One card of three after every wave. Four rarities, and the legendary ones bend the rules.

The doctrine choice before the first wave: three doctrines, each with a benefit and a cost.

Nine doctrines

Choose one before the first wave. Each is a trade: cheaper Teslas but no Rails, more damage but half a core.