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Infinite
No last wave. Pick a difficulty and hold out as long as you can. Each difficulty has a board for all time and a fresh one every week.
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Locked
Standard
One gate, open ground. The waves never stop: hold as long as you can.
The baseline: enemy health, wave size and scrap as in the campaign.
Opens when you clear floor 8 of the climb.
- Your best
- –
- This week
- –
This week
- Last week's winner
- All-time record
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Locked
Veteran
One gate, a tunnel and a road switch. Tougher enemies, bigger waves, a little less scrap.
Enemy health ×1.15 · wave size ×1.1 · scrap ×0.95
Opens when you reach wave 20 on Standard.
- Your best
- –
- This week
- –
This week
- Last week's winner
- All-time record
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Locked
Brutal
Two gates and a tunnel. Less scrap, and the enemies harden faster.
Enemy health ×1.3 · wave size ×1.2 · scrap ×0.9
Opens when you reach wave 20 on Veteran.
- Your best
- –
- This week
- –
This week
- Last week's winner
- All-time record
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Locked
Nightmare
Two gates, tunnels, rocks and a road switch. Everything at once, and it only gets worse.
Enemy health ×1.5 · wave size ×1.3 · scrap ×0.85
Opens when you reach wave 20 on Brutal.
- Your best
- –
- This week
- –
This week
- Last week's winner
- All-time record