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One on one
Two cores, one road. Towers keep their machines off your core; your buildings send machines at theirs. Earn perks by playing, bring three, and climb from Bronze to Champion.
Your standing
- Wins
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- Losses
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- Streak
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- Ladder
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Play for a tier
Sign in to queue, to earn perks and to be placed. Your first five matches are placement: after the fifth you get a tier and a place on the ladder.
Find a match
A ranked match against a player near your level.
Perks
Each perk is a trade: something better, something worse. You bring up to three into a match.
Your loadout
How a match works
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Pick your perks
Up to three of the ones you own. You see your opponent's when the match starts, not before.
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Build both ways
Every tile on your half holds a tower or a building. Towers shoot what comes down the road. Buildings send your own machines up it.
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Break their core
A match takes about 6 to 13 minutes. Late on the machines harden and the towers tire, so it always ends.
The six buildings
- Scout Bay A Scout every few seconds. Cheap, steady pressure.
- Dart Launcher Darts in quick pairs. Fast: they punish a thin defence.
- Mite Hive Swarms of Mites. Too many for towers that fire at one.
- Hulk Foundry A Hulk, slowly. Armored: it takes Rails or piercing fire.
- Warden Works Wardens. Shielded: it takes Teslas to strip them.
- Dreadnought Dock One Dreadnought per charge. Late, and very expensive.
Recent matches
| Opponent | Result | How it ended | Length | Date |
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Your matches show here: who you met, how it went, how it ended and how long it took.